Having Hold 1/Hold 2 as primaries and 2 objective markers in the deployment zone is a big help for slower, non-obsec armies, who can now reliably score 40 points on primary with bad units that are just really difficult to kill. We’ll do hammer-and-anvil next time around. We’re switching it up this round, moving to a dawn of war deployment map. In round 2 we’re continuing our single-elimination bracket, so the losers of last round’s games will play again this round, and then we’ll re-seed the winners in order to get them into more games in a way that makes some kind of sense. Chase’s loss is particularly funny by virtue of the fact that he lost to the list he built. Meanwhile on the opposite spectrum, Rob and Chase are currently in contention for “being a couple of dumpster-ass yabbos” with zero points each. He’s got both a clean win (3) over Chase, plus his T’au list lost (3) to Drukhari, and on top of that he scores 1 bonus point for having his list voted worst overall. That’s right, GREG is officially winning this tournament one round in. Going by our scoring rubric, which rewards players for winning their games and for having the lists they built lose, that leaves us with this current scoring: Round 1 was exceptionally dull in that it held no upsets or special surprises – every higher-seeded team beat every lower-seeded team. And you loved it! So this week we’re back with more of this nonsense, ready to collect your sweet, sweet click juices.īefore we dive into this week’s matches, let’s recap THE RESULTS: Stay tuned to GameSpot for more updates on Dark Crusade's new units.Welcome back, dear reader, to the second round of BLUNDERDOME! Last week we set our first round match-ups and forced our poor, stupid generals to play with their awful, dumb lists in a series of the worst, dumbest games of 40k ever played. That's all for the Space Marines' Grey Knights unit. Psychic Inquisition: This ability damages all enemies in a wide area around the Grey Knights with psychic "torture." The residual psychic energy actually "haunts" the area and seeks out any nearby targets.įurious Charge: This ability lets Grey Knights advance on their enemies with incredible speed, and the extra momentum is translated into a powerful attack. As mentioned, Grey Knights also possess psyker abilities. Unfortunately, because these powerful warriors are so rare, in the game you'll be able to create only a single squad of them. Grey Knights are, of course, particularly effective against daemon opponents. The Grey Knights are even tougher than the average Space Marine and are decent ranged attackers, although they carry special "force halberd" melee weapons that make them much more effective in melee combat. However, these supersoldiers are extremely rare working with them is considered to be a unique privilege. In battle, the Grey Knights are the most powerful of all Space Marines and possess special psyker abilities that make them even more dangerous adversaries. In fact, rumor has it that these exceptionally powerful soldiers were created from the Emperor's own genetic stock. The chapter was apparently founded to specifically hunt and battle daemons, the otherworldly monsters that plague the Emperor's domain. Grey Knights The Grey Knights are an extremely powerful and secretive chapter within the ranks of the elite soldiers known as Space Marines. We're pleased to bring you the new units that will appear in the game, starting with the Space Marines' new unit, the Grey Knights. Relic's 2004 strategy game Warhammer 40,000: Dawn of War is a perfect example of the kind of fast-moving, explosive experience that real-time strategy games can deliver, and later this year, the developer will release a second expansion pack for Dawn of War, Dark Crusade. Whereas these games used to be about the simple steps of collecting resources, building a base and an army, and crushing your opponents, these strategy games have at once started to enjoy more gameplay depth, as well as more-exciting, fast-paced gameplay. Studios like Relic Entertainment are helping refine and evolve real-time strategy as we know it.
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